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Computer Science: An Overview (10th Edition), by J. Glenn Brookshear
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Students and instructors alike continue to praise the broad coverage and clear exposition that Computer Science: An Overview uses to present a complete picture of the dynamic computer science field. Accessible to students from all backgrounds, Glenn Brookshear uses a language-independent context to encourage the development of a practical, realistic understanding of the field. Introduction; Data Storage; Operating Systems; Networking and the Internet; Algorithms; Programming Languages; Software Engineering; Data Abstractions; Database Systems; Computer Graphics; Artificial Intelligence; Theory of Computation. For all readers interested in the basics of computer science.
- Sales Rank: #292651 in Books
- Published on: 2008-01-06
- Original language: English
- Number of items: 1
- Dimensions: 9.09" h x .91" w x 7.98" l, 2.40 pounds
- Binding: Paperback
- 688 pages
From the Back Cover
Computer Science: An Overview, Tenth Edition, delivers a solid, comprehensive overview of what computer science is all about. Each topic is presented with its historical perspective, current state, and future potential, as well as ethical issues for students to consider. This balanced, realistic picture helps students see the many opportunities that computing presents for further studies and future careers.
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FEATURES:
- NEW! Chapter on computer graphics (Chapter 10) describes the technology used in video games and today's motion picture industry and provides a foundation for understanding the expanding field of virtual reality.
- NEW! Numerous leading computer scientists played consulting roles in those chapters specific to their fields of expertise, ensuring that all topics are state-of-the-art and relecant in today's rapidly changing environment.
- Fully revised lab manuals for C++ and Java™ are available for instructors who would like to incorporate a programming language into their courses. The lab manuals follow the sequence and approach of this book, facilitating hands-on exploration of concepts with C++ and Java.
- A wide range of topics-- including programming languages, operating systems, algorithms, software engineering, networking, database design, graphics, artificial intelligence, and machine architecture -- are covered.
- The Companion Website for this book includes a practical exploration of topics, software simulators, and more. Check the front of this book for an access code to this valuable student resource. Six months of access are included with all new copies of this text.
About the Author
J. Glenn Brookshear is a Professor Emeritus at Marquette University where he taught Formal Language, Introduction to Computer Science, and Theory of Computation. He is the author of the previous editions of Computer Science: An Overview.
Most helpful customer reviews
66 of 68 people found the following review helpful.
"An Overview!!!!!!!!"
By C. L. Messina
First, some quick advice to those who found the book too basic or general: read the title if you can't make it to page one of the preface! This book is an overview of computer science. You can't expect it to be "Structure and Interpretation of Computer Programs" + "Introduction to Algorithms, 2nd ed" + "Principles of Compiler Design" + "C Primer Plus", etc. . . If you're looking for that kind of topic depth refer to books that specialize in certain topics. If the book is too basic for you then you simply shouldn't be reading it. I don't think that's any reason to slam it though.
As for the intended audience (i.e. true computer newbies) this is your starting point. I haven't read the 8th edition and am not sure how the 7th might be improved upon other than perhaps a little more depth in the database section. This book will not teach you how to program in C, how to build a compiler or how to perform a SQL query. It will tell you what you need to know to move onto these and other computer science areas sensibly as well as point you toward the best sources of topical info (i.e. the golden books of computer science) for further study should you wish to make a career of it. This study approach is truly advantageous because you avoid basic computer science knowledge gaps and start with a better framework for topical studies and specilization. If you take the other route (e.g. grab a "learn to program in 10 minutes" book and just 'go at it') you stand to miss details that will come back to haunt you later in your career as you make mistakes yet are uncertain where your knowledge gaps lie.
MIT Comp Sci students typically skip this course and begin with the more technical "Structure and Interpretation of Computer Programs"- truly a great place to start. For those of you who haven't been immersed in computers for the last half of your lives, this book is your stepping stone, a great foundation and a very enjoyable read. My advice is to start with this book then use its references to explore the computer science topics (i.e. languages, architecture, A.I., etc.) that interest you. You'll start on much more solid ground than those who just 'jump on in' and keep going until they (and their programs) crash.
29 of 30 people found the following review helpful.
A Wonderful Non-Programming Computer Science Overview
By A. Scudiero
This book provides the fundamentals of the Science behind computing and the machines called computers in a down to earth, straightforward, easy to understand manner. An absolute MUST READ for anyone who works with computers and computer science, and simple enough to understand that anyone interested in computers can read it. If you are interested in learning the details of how comptuers work but don't know much about them yet, this is a WONDERFUL place to start as it assumes no prior knowledge and FINALLY MEANS IT FOR ONCE! You can pick up this book having never seen a computer and understand it. It's about time!
16 of 17 people found the following review helpful.
Good for beginners, non-comp scientists and exploring pros
By Kindle Customer
This is a GREAT book. I enjoyed this book for many reasons. I have crossed the line between computer hobbyist and professional several times in the last twenty (20) years. I have been a professional programmer, I have taught computer science classes at local community colleges, have edited courses on the same, and have been responsible for staff training. I have used this book and previous editions as a planning tool for teaching courses to students of various ages and exposure. From my experience this is a good "lay of the land" book. It is highly recommended if you are in one of the following situations:
* If you are a beginning student in a computer science program and you want a good conceptual, mildly technincal overview of what is to come
* If you are a non-computer scientist who wants a better grasp of the field (perhaps a writer of technical articles for the general public)
* If you are looking for a good conceptual overview of a subject before doing a more thorough technical investigation (for example - machine architecture, assembly language, networking, high level languages, artificial intelligence, etc.)
* If you are reviewing a concept without needing an in depth technical explanation or are moving to a more technical explanation later
With the exception of many game programmers that I know, technical professionals have a tendency to specialize in one area. This is due to the fact that many professionals get a start working in a highly focused area of the field. Some readers like to jump immediately into technical documents like highly mathematical treatments or RFCs but a good conceptual overview works well for others.
With its size, it can't be everything to everyone but it is a great starting point or review resource.
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